PSP Mario , The New Worlds v0.03 a PSP homebrew game has finally been updated and release to teh homebrew community a day ago according to the developer download site . If you have been using PSP Mario in the past then you know is one of the best Mario game for the homebrew community . And with the latest version now on PSP Mario – The New Worlds v0.03 you could rest for sure that some cool new features and stability are available in this version making a bit more stable and enjoyable . PSP Mario – The New Worlds v0.03 was develop and release by psp homebrew developer dan369 who decided to release it yesterday to the community for psp . Remember that you need a PSP CFW or a homebrew enable psp in order to run PSP Mario – The New Worlds v0.03 on your PSP . This is what the developer had to say about this release of PSP Mario – The New Worlds v0.03 -Finished off the red koopa a.i -Finished off the stand alone coins -Improved the A.i code and lagging with hitting shells -Added in Background Music for Overworld both the hurry version and general version -Improved the animation code by using timers instead of counter based (still dislike the timer module hugely though) -Added in Invisible blocks (YAY!) -Completely changed the movement and jumping to a more progressive form rather than static by this i mean you can build up speed and loss speed by moving/not moving, same goes for jumping, the longer you hold X the higher you jump compared to just tapping it. -Added in Clipping logic on blocks where if you barely clipped a block you’d be placed to the side in which you hit it rather than actually hitting it. (Used in the brick blocks, ? Mark blocks and Invisible blocks ) -Added 2 more levels, the first is very big at 650×17 (more than double the original) the seconded is 350×17 (i think, can’t remember but it’s around their) -Added in death animations for both koopas (green & red) & for goombas when hit by shell. -Changed the positioning of the HUD to fill the screen more and added a few improvements to make it look more like the original for example, the score is now 0000000 instead of just the 0 like the old version -Have a “OK” menu now which shouldn’t confuse anyone on which character to pick still the GFX isn’t great also a loading screen is now present takes 3 seconds to load everything -Reverted to using the classic old school 8bit Mario graphics, fit in a lot better with the game now and less hassle for me seeing as the custom sprites i used weren’t exactly to scale.
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